A simple game prototype implementing puzzle mechanics and a bare-bones health, wealth, and inventory system in Blender.
Rigging a low-poly deer object and playing around with simple posing, modelling and camera angles in Blender. This began as an assignment for COSI-164a at Brandeis University.
An animation playing with mesh design, textures, lighting effects and object movement in Blender. This began as an assignment for COSI-164a at Brandeis University.
Animation 1 - Statue movement and light source changes